Dragon

A dragon I sculpted for an old Arch-Viz project, the original asset was a stone sculpture of this, but thought it would be nice to give it some extra TLC and work up the details to make it a more photo real dragon.

Also my first time trying a UDIM workflow.

Rendered in Unreal Engine 5

Zbrush Sculpt

Zbrush Sculpt

Low Poly

Low Poly

Base colour

Base colour