Environment work - Unreleased project

Evironment work for an unreleased project at Aardman. I created environment assets and props alongside lead artist Codey Dyer, and also for their implementation and dressing in engine. Characters made by Okera Damani with additional dressing and lighting by art director Paul Abbot.

A lot was started as high-poly sculpted in zbrush and then baked into low poly, and textured in Substance Painter, utilising base materials myself and the lead artist authored in Substance Designer.

Within Unreal, I utlised a lot of the new UE5 features such as lumen, and real time virtual textures to create blends between the landscape and detailed meshes to create spots of high detail releif within the ground as well as blending assets placed in the environment.