Morph Thingy-Ma-Bobstacle assets

Some of the work I did for Aardman on the game Morph Thingy-Ma-Bobstacle course relased on Sky Glass. I was responsible for the modelling, texturing and level dressing for various biomes in the game, as well as boss assets.

The main aim was to try and create a variety of different biomes based on different themes, but retain everything feeling like it was made of household objects and materials at the correct scale, in keeping with the world of the Morph character

For more info check out
https://www.aardman.com/interactive/morph-thingy-ma-bobstacle-course/

Medieval biome boss "Castle"

Medieval biome boss "Castle"

Future biome

Future biome

Future biome boss

Future biome boss

Future Biome in engine

Future Biome in engine

Halloween biome

Halloween biome

Halloween Biome in Engine

Halloween Biome in Engine

Sea "Ship" Boss

Sea "Ship" Boss

Sea Biome

Sea Biome

Pre-Historic biome

Pre-Historic biome

Pre-Historic biome boss

Pre-Historic biome boss

Space biome Boss

Space biome Boss

"Obstacle" biome boss

"Obstacle" biome boss