Some of the work I did for Aardman on the game Morph Thingy-Ma-Bobstacle course relased on Sky Glass. I was responsible for the modelling, texturing and level dressing for various biomes in the game, as well as boss assets.
The main aim was to try and create a variety of different biomes based on different themes, but retain everything feeling like it was made of household objects and materials at the correct scale, in keeping with the world of the Morph character
For more info check out
https://www.aardman.com/interactive/morph-thingy-ma-bobstacle-course/